INDUSTRY PT2
How the media industries' processes of
production, distribution and circulation affect media forms and platforms
-The Lego Movie Game for mobile devices
included in-app purchases but required a larger memory (over 1GB of space)
which met to further mixed responses.
The game was released onto mobile devices
due to the market being worth around $21 billion in revenues. As the game appeals to families and
children, the hope was they would attract a mixed-age audience.
iOS & Android - Developers had to make it for touch screens
Microsoft Windows & MacOS (These operating systems would need specific
versions installed) – Developers had to design the game so that users could use
a mouse & keyboard. There would have been different commands on keyboards.
PlayStation, Xbox – Gamers had to use
controllers
Nintendo Wii U – Gamers had to use
controllers
3DS – Graphics had to be 3D, capabilities
for gamers to use touch & buttons
Windows: 2GB RAM (Minimum) 4GM RAM
(Recommended) 10GB available space
Mac OS: 4GM RAM (Minimum) 8GB RAM
(Recommended) 9GB available space
Q6 example:
-Which company produced and distributed The Lego Movie? (1)
Warner Brothers.
Q7 example (This question is unlikely to
tell you to refer to The Lego Movie/products…BUT ALWAYS DO IT! ):
-Explain two factors affecting the regulation of the film industry. You may want to refer to the role of the BBFC and why it is important for film-makers to receive certain classifications in order to appeal to particular audiences. (4)
-Explain two factors affecting the regulation of the film industry. You may want to refer to the role of the BBFC and why it is important for film-makers to receive certain classifications in order to appeal to particular audiences. (4)
Q8 example:
-Explain how The Lego Movie promotional campaign (posters and entire trailer)
targeted a range of audiences (10)
Q9 example:
-Analyse representations of gender in The Lego Movie poster campaign (10)
-Analyse representations of gender in The Lego Movie poster campaign (10)



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