INDUSTRY PT2


How the media industries' processes of production, distribution and circulation affect media forms and platforms

-The Lego Movie Game for mobile devices included in-app purchases but required a larger memory (over 1GB of space) which met to further mixed responses.
The game was released onto mobile devices due to the market being worth around $21 billion in revenues. As the game appeals to families and children, the hope was they would attract a mixed-age audience.

iOS & Android  - Developers had to make it for touch screens
Microsoft Windows & MacOS  (These operating systems would need specific versions installed) – Developers had to design the game so that users could use a mouse & keyboard. There would have been different commands on keyboards.
PlayStation, Xbox – Gamers had to use controllers
Nintendo Wii U – Gamers had to use controllers
3DS – Graphics had to be 3D, capabilities for gamers to use touch & buttons



Windows: 2GB RAM (Minimum) 4GM RAM (Recommended) 10GB available space
Mac OS: 4GM RAM (Minimum) 8GB RAM (Recommended) 9GB available space

Q6 example:
-Which company produced and distributed The Lego Movie? (1)
Warner Brothers.

Q7 example (This question is unlikely to tell you to refer to The Lego Movie/products…BUT ALWAYS DO IT! ):
-Explain two factors affecting the regulation of the film industry. You may want to refer to the role of the BBFC and why it is important for film-makers to receive certain classifications in order to appeal to particular audiences. (4)

Q8 example:
-Explain how The Lego Movie promotional campaign (posters and entire trailer) targeted a range of audiences (10)

Q9 example:
-Analyse representations of gender in The Lego Movie poster campaign (10)





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